Data Capture & Gamification

Ecodan Beat the Trainer Game

How Mitsubishi Electric captured 600+ qualified leads through gamified learning at Installer Show 2024

1,200+Games Played
600+New Leads
3-5 minAvg. Dwell Time
Ecodan Beat the Trainer Game - screen 1Ecodan Beat the Trainer Game - screen 2Ecodan Beat the Trainer Game - screen 3

Summary

At Installer Show 2024, Mitsubishi Electric delivered a hands-on, gamified experience to connect with heating professionals in a fun, memorable way. The Beat the Trainer challenge invited installers to test their product knowledge and technical intuition through an interactive touchscreen game focused on Ecodan heat pumps.

  • EventInstaller Show 2024
  • ClientMitsubishi Electric
  • SolutionInteractive Touchscreen Game
Raise your expo game
Ecodan Beat the Trainer Game - interactive exhibition stand experience by SmartExpo

The Challenge

Mitsubishi Electric needed to engage professional installers at a crowded trade show environment where attention spans are limited and competition for visitor engagement is fierce.

  • Standing out among hundreds of exhibitors competing for installer attention
  • Making technical product education engaging and memorable
  • Capturing quality leads from time-pressed professionals
  • Creating meaningful engagement that extends beyond the show floor

Objective

Educate

Familiarise installers with Ecodan systems using engaging, hands-on format

Objective

Engage

Create competitive, fun experience encouraging participation

Objective

Capture

Collect qualified leads from professional installers

Objective

Promote

Showcase Mitsubishi Electric as forward-thinking, installer-focused brand

The Solution

The solution came in the form of a tactile, touchscreen-based game where users were challenged to reassemble a stripped-down heat pump. Installers had to drag and drop key Ecodan components into their correct positions on a virtual unit as quickly and accurately as possible.

Feature

Drag & Drop

Intuitive mechanics for component placement

Feature

Real-time Scoring

Instant feedback based on accuracy and time

Feature

Leaderboards

Daily prizes including Meta Quest 3

Design & UX Features

  • Large touch targets for easy interaction
  • Realistic Ecodan unit layout
  • Bold visuals and intuitive navigation
  • Branded Mitsubishi Electric styling
  • Freestanding touchscreen kiosks
  • Seamless stand integration

The Results

1,200+Games Played

Exceeded initial projections by 40%

600+New Leads

50% conversion rate from gameplay

3-5Minutes Dwell Time

3x longer than average booth visit

Business Impact

The Beat the Trainer game succeeded in making technical learning fun and competitive. It turned Mitsubishi Electric's booth into an interactive destination, encouraging hands-on engagement and driving meaningful conversations with professional installers.

  • Increased booth traffic by 200%
  • Generated buzz on social media
  • Strengthened brand affinity with installers
  • Created memorable brand experience

The team at SmartExpo are exceptional, they are super friendly to deal with, give us an advantage with innovation, and have a relentless drive for excellence!

Joanna CrownProduct Marketing Manager for Mitsubishi Electric

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